Well, let's go back, take a deep breath, and take a look at Super Street Fighter II Turbo for the 3DO. It is easily the most amazing 32 bit version of this game, even killing the Saturn and Playstation Street Fighter collection versions. There are numerous reasons for this, go ahead and read on to find out why I say this.
When this game came out for the 3DO, it actually was a selling point for the system as it is as closer as you can get to the arcade without owning a cab, at the time it released. The only other alternatives at the time were the 16 bit versions, which were nice, and actually very good on their respective consoles, but the 3DO version stomps all over them. The reasons? More colors, the characters are bigger and have all of the animation frames, no letterboxing, and the soundtrack was remixed and rerecorded in some cases to take advantage of the CD soundtrack capababilities of the 3DO, even the Playstation and Saturn versions only had the original soundtracks. All of the guts and glory of the Steet Fighter game is here, so close to arcade perfect that if you do not pay close attention, you will believe that they just ported the cab over without so much as a hichup. Panasonic/Matsushita did a wonderful job in the conversion here. The Q sound is also intact. There are a couple of things that you must understand about this version of the game though, they are below and most important.
If you are going to play this version of the game, the Capcom pad is a MUST! If you cannot find that, then go looking for the Jamma' stick as the regular 3DO pad does not cut it. The game does easily have arcade perfect control, but not with the 3DO pad and the reason for this is simple; the 3DO pad was not meant for fighting games. Besides, once you find the Capcom pad, you will more than likely keep with it for most 3DO games anyway as it is just an excellent pad to play with. Awkward looking and you m ight not like it just looking at it, but once you feel the pad while you are playing, it is easy to fall in love with as it feels almost perfect for the system.
The one big downfall that this version has is because of Capcom themselves. You must understand that this game released when arcades were still popular hang outs, and some purists were into the whole "Arcade Perfect" thing. A few companies at the time did not want arcade perfect versions of the games released on the console systems as they were afraid that it would hurt the sales and money collected form the arcade cabs, one prime example was Samurai Shodown for the 3DO. Notice that Crystal Dynamics only ported one game from SNK to the 3DO. Why? Because SNK told them not to do an arcade perfect port, and they did it anyway. The same was said to Panasonic in the conversion of Super street Fighter II Turbo from Capcom. The way that Panasonic got around this is that they eliminated the paralax backgrounds in some of the stages, and that is it. Capcom was happy with this and even went and created some original artwork for the game as well tyhat you can unlock. Not to mention, there is also Akuma in this version of the game in all his guts abnd glory!
All in all, if you want a perfectly beautiful version of the Street Fighter II game and have a retro feeling, this is a very good version to have. The box kicks ass, the graphics kick ass, the music kicks ass, the added art kicks ass, it just kicks ass and has got to be one of the best versions of Super Street Fighter II Turbo available on any home console!
Graphics: 9
Sound: 10
Controls: 10 (With Capcom Pad)
Fun Factor: 10
Replay: 10