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Full Version: Why didn't trackball controllers catch on?
Atari Jaguar Sector II > JSII Video Game Zone > Other Systems
kevinski
I'm listening to a podcast at the moment, and the people on the podcast were discussing their favorite controllers. Someone mentioned the Pippin controller and stated that he liked the trackball on it. I got to thinking why exactly trackballs didn't really catch on. I mean, sure, they don't exactly have a place in modern gaming (because that'd be akin to using a ball mouse), but I'm curious as to why trackballs weren't initially widely used. Sure, the analog stick is arguably more versatile, but it would've been nice to see trackballs on more controllers and for trackballs to gradually transition to touch pads or something comparable. For first-person shooters, this would essentially give players the same level of viewpoint control that PC gamers have with mice, and it's not as though you couldn't still have analog sticks for movement or something. I, personally, would rather have a d-pad for movement and a trackball or something for looking.

1st Edit: Holy shit...somebody actually makes these for Xbox 360. - Link

2nd Edit: Bah, apparently, it needs to be individually calibrated for each game, and it's still not gonna give you all of the capabilities that you'd have with a mouse and keyboard setup on PC. Since most console games don't actually support mouse input, this thing's really only translating the input data to whatever you'd experience with an analog stick. That does make it more accurate, but you won't be doing quick 180° turns with this thing.
lentzquest
Maybe they didn't catch on because of the poor quality of the early home console trackballs. The 2600 trackball is pretty cheap. If early systems had released arcade-quality trackball controllers I think they'd have taken off better. If home console players' first impressions of trackballs was crap, that's a pretty difficult stigma to get over.

I think a bigger mystery is why paddle controllers didn't continue on.
kevinski
QUOTE (lentzquest @ May 18 2011, 07:54 PM) *
I think a bigger mystery is why paddle controllers didn't continue on.


I dunno...I really don't feel that paddle controllers are very versatile. Really, how many different types of games can you play with them? It's kinda like rotary controllers, to an extent (although rotary controllers would be great for racing games). I'd really like to see one of the next-gen (not current-gen, mind you) totally ditch the right analog stick on its stock controller and replace it with a touch pad. I realize that it'd initially upset a lot of people, but I honestly believe that people would prefer something like that once they got used to it.
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