QUOTE (NeoGeoNinja @ Sep 15 2010, 07:41 PM)

... AND IT'S FUNNY DC...
I'm actually overwhelmed by the fact I get another Bullet Hell Shmup full-stop! They are, by far, my fave type of Shmup - fast, frantic, energetic, insurmountable odds, crazy power-ups etc. I love it!

Will be interested to see just how good this game is considering NG:DEV & Rene Hellwigs previous efforts: Last Hope & Dux. Whilst both games were good (graphically amazing!) they left a bit of an empty space for me - somehow good games, but not great. I think it's that definitive 'underwhelming' Euro edge they both have...
Re: Personal preferences for the "bullet hell" sub-genre of shmups,
Each to their own, as they say! Like I alluded to in my previous post I suspect my relative lack of enthusiasm in this specific instance isn't in consequence of this one game but of a present feeling I've kinda overdosed in playing bullet hell shmups these past couple of years. Yep, I "know" that should I not pre-order the game I'll doubtlessly soon after come to regret the decision. Que sera, sera...
I TOTALLY identified with what you were seeking to get at in relation to
Last Hope and
Dux - especially so in the case of
Dux, imho. Your insightful point regarding the nature and context of any European association is more than understood. Along such lines I can't help but recall memories of numerous other shmups such as most of what was released on Commodore's Amiga series (Amiga fanboys out there please note the use of the word "most", not "all"!

) and more recently the incidence of
Söldner-X: Himmelsstürmer (PS3/PSN). Close but no cigar, to coin a well-worn phrase. To perhaps foolishly risk making a broader equivalent comparison to that of the platform game genre I'll deign to call upon the examples of
Crash Bandicoot,
Spyro the Dragon and
Croc relative to
Super Mario 64 as quite decent quality games that despite including, to varying degrees, most ingredients to tick the boxes of what a platformer of that console generation would have been deemed necessary to possess they all in their own ways failed to hit the magical sweet spot Nintendo's game did in the hearts of most gamers. Put simply, most shmups of a European origin have
generally speaking lacked "soul" relative to the best of what's come out of Japan over the years.
Here's hoping
Fast Striker truly has what it takes as the signs so far look very good indeed.