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> Neo Geo general discussion thread
kgenthe
post Sep 30 2010, 04:09 PM
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QUOTE (NeoGeoNinja @ Sep 25 2010, 11:27 AM) *
Also, even if it could be done, I reckon FStriker on a NGCD would be pretty damn painful! Don't ya think??


I'm sure it would put the King of Fighers games to shame laugh.gif

QUOTE
Good to see you around btw! Don't see you around NGFL much these days? Hope all is well?? wink.gif

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Good to see you buddy! I'm more of a lurker than a poster. You can also find me at AA (not alcoholics anonymous) and Sega-16.


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tomwaits
post Jan 18 2011, 05:52 PM
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Looks like SNKP is done with game development. sad.gif The KoF series has been their only new product the last couple years, and other news showed a crumbling company and horrible working environment. They might try to milk their past glory with future compilations and Neo Geo Station releases, but new development seems done. RIP

http://dreamcancel.com/?p=472



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NeoGeoNinja
post Jan 19 2011, 04:59 AM
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QUOTE (tomwaits @ Jan 19 2011, 01:52 AM) *
Looks like SNKP is done with game development. sad.gif The KoF series has been their only new product the last couple years, and other news showed a crumbling company and horrible working environment. They might try to milk their past glory with future compilations and Neo Geo Station releases, but new development seems done. RIP

http://dreamcancel.com/?p=472

I'D HEARD ABOUT THIS...
a little while ago and still unsure about how I feel.

KOFXIII could well be (have been?) the 'break' SNKP were hoping for, especially after how lack-lustre XII was. Perhaps we'll never know now?

I at least hope that XIII see's it's deserved console release. Surely they could gauge their future development interests on XIII's 'success'?

TRUTH BE TOLD...
in the NEO•GEO community as a whole, anything Playmore or Eolith related tends to be generally frowned upon - which is a shame imo. As such though, I don't think many of the so-called 'hardcore' fans will shed a tear over this. Furthermore I think some (many) will see this as closure on what some would say to be SNK's 'lesser' years. Personally though, I've been MORE than happy with SNKP's efforts right up until KOFXII (not including!) - titles including KOF03, SVCChaos, NGBColiseum, KOFXI etc. They're ALL really great games...

So, yeah, potentially... RIP SNK(P) unsure.gif

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tomwaits
post Jan 19 2011, 06:39 AM
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I really like some of the SNKP games too. Their overall output may not measure up to SNK's creativity or diversity, but they've put together some quality games. And, they've kept SNKs legacy alive for a new generation.

I've seen some interesting speculation on other forums that this might lead to SNKP allowing other 'studios' to use their IPs. Anything from CvS 3 to someone like Team Ninja updating Metal Slug. So, maybe SNKP's internal development has had enough chances... another developer might be able to truly revitalize some of their franchises. Just speculation, but it might be the ultimate silver lining. They've already licensed some of the KoF roster to appear in an upcoming JRPG from another developer.


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tomwaits
post Jan 21 2011, 01:32 PM
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Looks like SNKP's exit was just a rumor. smile.gif

The official story: "In response to Internet rumors from earlier this week, SNK is planning to release a full slate of games in 2011 and expects to continue publishing games worldwide for many years to come."--An SNK Playmore representative.


http://www.gamespot.com/news/6286721.html


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Shaggy
post Jan 23 2011, 01:55 PM
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QUOTE (tomwaits @ Jan 21 2011, 02:32 PM) *
Looks like SNKP's exit was just a rumor. smile.gif

The official story: "In response to Internet rumors from earlier this week, SNK is planning to release a full slate of games in 2011 and expects to continue publishing games worldwide for many years to come."--An SNK Playmore representative.


http://www.gamespot.com/news/6286721.html


They have two games being released to arcades tomorrow in fact:

http://arcadeheroes.com/2011/01/19/kof-rem...24th-to-nesica/


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NeoGeoNinja
post Jan 23 2011, 04:21 PM
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QUOTE (Shaggy @ Jan 23 2011, 09:55 PM) *
They have two games being released to arcades tomorrow in fact:

http://arcadeheroes.com/2011/01/19/kof-rem...24th-to-nesica/

VERY COOL...
so these offer online play via the arcade machine I presume? Nice!

I already own both these for PS2 and I can reassuredly say that they are BOTH very awesome titles. Possible the best KOFs ever...

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tomwaits
post Jan 23 2011, 05:27 PM
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So, what makes KoF 2002 stand out as one of the better entries of the series?

I know KoF 98 was basically the 'dream match' of the early entries and it's usually considered the pinnacle of the series by die hard fans. And KoF 98 UM on Type X / PS2 was a major update with more characters, more backgrounds, and many gameplay tweaks.

KoF 2002 UM seems to have a massive roster and many gameplay tweaks from the original, but was the original KoF 2002 really revered as one of the better entries? Any reason why this was chosen for an UM update?

I currently have KoF 98, KoF 99, and KoF 2003 on MVS. A few other scattered entries on NGCD, Saturn, DC, PS2 but I don't have either version of KoF 2002. Am I missing something special?



EDIT: My 100-in-1 MVS cart includes KoF 2002... I'll play a little sometime soon to see if I want to grab a legit cart.

This post has been edited by tomwaits: Jan 23 2011, 08:18 PM


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Shaggy
post Jan 25 2011, 10:47 AM
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QUOTE (NeoGeoNinja @ Jan 23 2011, 05:21 PM) *
QUOTE (Shaggy @ Jan 23 2011, 09:55 PM) *
They have two games being released to arcades tomorrow in fact:

http://arcadeheroes.com/2011/01/19/kof-rem...24th-to-nesica/

VERY COOL...
so these offer online play via the arcade machine I presume? Nice!

I already own both these for PS2 and I can reassuredly say that they are BOTH very awesome titles. Possible the best KOFs ever...

ninja.gif


It does not add online matches that I know of - what NESiCA is, it's something like Steam but for arcades. It allows arcade operators to download and store new arcade games to a platform as opposed to buying a new PCB for it. It also unifies save cards into one system for all the games ported to the platform. BlazBlue Continuum Shift II was a launch title for the platform.

I know that in the fighting community a lot of players are upset about it since it also charges more per play and you don't have a specific PCB for a game since you get multiple games on a TypeX2 board.

AFAIK, the KOF98FE has a few extra tweaks that the PS2 version and arcade versions didn't have. Not sure yet if they changed anything about KOF2002UM for this, other than adding NESiCA card support.


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kevinski
post Feb 15 2011, 11:09 PM
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Here's a pretty cool video of the Neo-Geo. - Link


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DreamcastRIP
post May 30 2011, 11:44 AM
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How's this for a console mod'? A consolised MVS made from real wood! phineasfool.gif

http://www.eurogamer.net/articles/2011-05-...geo-cmvs-review


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T2KFreeker
post Sep 9 2011, 04:53 PM
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QUOTE (DreamcastRIP @ May 30 2011, 10:44 AM) *
How's this for a console mod'? A consolised MVS made from real wood! phineasfool.gif

http://www.eurogamer.net/articles/2011-05-...geo-cmvs-review

I missed this. I have to admit that this is cool. Not sure how it would work for fire safety though . . . laugh.gif
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ACE
post Nov 6 2011, 11:06 PM
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I finally found the Neo Geo programmers manual for anyone who's interested in it. It's a very hard document to find online but I finally got it. No more second hand account guesses about how the Neo Geo works; it's the official manual from SNK not some programmers rendition.

This post has been edited by ACE: Nov 6 2011, 11:16 PM
Attached File(s)
Attached File  NeoGeoProgrammersGuide.zip ( 5.42MB ) Number of downloads: 6
 


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Tursi
post Nov 7 2011, 10:47 PM
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QUOTE (ACE @ Nov 7 2011, 02:06 AM) *
I finally found the Neo Geo programmers manual for anyone who's interested in it. It's a very hard document to find online but I finally got it. No more second hand account guesses about how the Neo Geo works; it's the official manual from SNK not some programmers rendition.


Nice, Ace! Thanks smile.gif
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ACE
post Nov 8 2011, 12:18 PM
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QUOTE (Tursi @ Nov 7 2011, 11:47 PM) *
QUOTE (ACE @ Nov 7 2011, 02:06 AM) *
I finally found the Neo Geo programmers manual for anyone who's interested in it. It's a very hard document to find online but I finally got it. No more second hand account guesses about how the Neo Geo works; it's the official manual from SNK not some programmers rendition.


Nice, Ace! Thanks smile.gif


Here's the website I got it from... Very good information about everything Neo Geo.

http://www.hardmvs.com/


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